Building the world
A living project. A clear direction.
The alpha has an expanded development candidate. Catalogue counts and automated clears do not establish a finished MMORPG. These release gates describe the remaining work without promising dates.
Development preview
A connected level-20 world
- 18 public maps, three private expeditions and 60 authored quests
- Seven free disciplines, two skills each and persistent mastery
- 40 townsfolk, 32 creatures, 24 recipes and three professions
- Private character-key backup and embedded wallet, with no extension
- Parties, friends, guilds, trading and a gold-only player market
- Stable-account funded weekly manifests with a 100-recipient pilot cap
Release gates
Prove the everyday game
- Closed-beta onboarding, recovery and mobile usability tests
- Human progression pacing: the 15–25-hour target is not established
- Solo and party encounter balance after boss reset fixes
- Gold source/sink measurements and useful recurring spend
- Visual coverage review and accessible combat feedback
- 100-player load target, restart/backup drills and operational monitoring
Token launch gates
A funded, reviewed economy
- Owner-signed ASCEND launch on Solana through pump.fun
- Verified mint, creation record, treasury and supported token extensions
- Finalized devnet payment pilot and independent security review
- Funded first weekly pool, public manifest and signed receipt reconciliation
- Test gated transfers/cosmetics before opening them
- Sponsored fees and constrained swaps remain separate implementation work
Token readiness and game development have separate milestones. The token is not launched, and payouts remain paused until verification, testing, review and funding are complete. View the launch status.
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