Player handbook
Gather, craft & trade
4 minute read · Development preview guide
Plan an equipment upgrade
The Equipment page has a searchable catalogue of weapons, armor pieces and crafted supplies, including the northern level-20 paths. Filter by category and choose an item to see its level requirement, attack or defense bonus, vendor prices and recipe. The recipe names the required profession rank, materials and available workshops. These details use the same catalogue as the game.
Inspect your equipment
Inventory opens your Backpack. Tap or click an item to read its description, level requirement and attack/defense comparison, then choose Equip or Unequip explicitly. The Equipment tab shows the weapon and four armor/accessory slots. Materials & supplies can be filtered separately; selecting an item does not spend or consume it.
The equipment field guide at /armory lists all eighteen weapons, their range and attack values and the current crafting recipes. Crafting remains in Inventory’s Crafting tab and uses your actual profession rank, ingredients and nearby station.
Learn a profession
Forager, Miner and Smith are the current professions. Gather from the matching resource nodes and use the game’s crafting services to progress. Recipes show their materials, profession rank and station; the output lists its equipment level requirement before you commit.
Crafting and service interactions require the relevant nearby townsfolk or worktable. Carry the materials in your bag and leave space for the output. The current catalogue includes twenty-six recipes, including Rift Core equipment and northern level-12 to level-20 paths.
Store your finds
Use the Arc Vault for persistent item and gold storage. Deposited materials are not in your carried bag; withdraw what a recipe or trade requires. Inventory, stack and currency limits still apply.
Gold is earned and spent inside the game. NPC shops and town recovery remove gold from circulation; crafting consumes materials. Current gold inflow exceeds these costs in the automated journey and needs player-tested balancing. Gold, Echo Points and equipment have no promised conversion into ASCEND.
Use the player market
- Save your account, stand alive on a safe town tile and open Social → Player market. Finish or cancel any direct trade first.
- Sell a whole lot of an item for a total gold price. Items leave your bag and remain held by the market while listed. Listings last seven days; you can have up to ten unsettled orders.
- Buyers review the exact lot and total price before buying. The whole lot moves to the buyer; partial fills are not supported. Sellers can be offline.
- Return to My orders to collect gold from a sale, or take back an unsold lot. Expired listings remain there for collection; expiry does not put the items straight into your bag.
Find a market offer
Search by item or seller name, choose weapons, gear or materials, and sort by lowest lot price, lowest price per unit or newest listing. Search words are matched together. The server searches all available offers before dividing the results into pages.
Exact item & budget lets you select an exact item and set your maximum price for the entire lot. Press Search to apply a typed name or price limit. Reset returns to all offers. The approximate price per unit helps compare different stack sizes; you still buy the complete lot at its displayed total price.
Offers refresh while the panel is open. Another player may buy a listing before you confirm it. The server checks availability, gold and bag space again before completing a purchase. Filtering never hides your own unsettled orders from My orders.
Know the limits
- Stackable lots contain 1–999 units; equipment lots contain one item. The total asking price is 1–1,000,000 gold.
- You need enough gold and bag space to buy, and enough room to reclaim items or proceeds. A completed purchase cannot be undone by closing the panel.
- The market uses in-game gold only. It has no token settlement, withdrawal, listing fee or contribution-point reward.